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(+1)

Fun game to play! Enjoyed trying to be able to complete all the levels.

Main issue I had was the moving enemy at the very end felt pretty RNG as you could only get by if it was in the center of the bridge when you got there(or if there is another possible way, then it was just unclear).

The constant rolling was a little annoying and when it finally did stop, the model would be upside down. Besides those minor things, all I could wish is that I could play more levels of it!

(+1)

Thank you Dannan! I feel pretty excited that you enjoyed playing this game and you want to play more levels of it! ^_^

Thanks for your feedback! I really appreciate that : )


You can use the player rolling characteristic to dodge few obstacles, increase your jump heights. It overall add more dynamics. I have played with the straight movement of player it feels pretty dull/boring. This adds more perspectiveto it.

Upside down, yes its a thing with this character, as its a bug, I believe that people will aspect that this bug can fall on their back ; ) and with the help of obstacles & rolling, he can achieve his upright position again.


The Rock Monster, moving enemy at the very end, as you said "at the very end" , it means you have cleared the game, that is appreciable. 

Rock Monster  he is pretty daunting thing to tackle, 

but it's not RNG. There are couple of ways to tackle him. I can't tell you exactly how, as it would become a spoiler for others, then let me give you a hint: use other objects at that time (it's kind of a puzzle you have to tackle). 

You are not limited to this single approach, you can use other properties off KeeDa as well & the learnings acquired on the way to reach to the very end.  

Yes, it could be pretty unclear at first, but gradually players could find out their way, that is what my Play Tester said. 

But I don't listen to him ; )

We'll consider your suggestions for the next update, after the Game Jam gets complete. As your true opinion & perspective also matters to us.

Thank you for communicating!